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|  | On-line Price (USD):
$1,550
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Product DescriptionThe 5250 is a music-centric, affordable touchscreen mobile phone for emerging markets. The handset runs the Symbian Series60 OS and features a 2.8” resistive touchscreen (finger or stylus). Ovi Music Unlimited, along with Guitar Hero 5, are shipped preloaded and accessible on the phone. FM radio is also provided and an equalizer is present to fine tune audio from any source. The 51 MB of user-available on-board memory is expandable to 16 GB with microSD card to handle loads of Pix and Music. Facebook, MySpace, and hi5 social gaming icons are found on the Home screen along with the Ovi store icon for download of new Apps, Games, Videos, and/or Wallpapers. There is a 2 MP camera for stills and video recording, w/ 4x digital zoom and an editor. The Li-Ion rechargeable battery is rated at 1000mAh for a claimed 7.7 hours of active use, and 450 hours of standby operation for the battery.
Product Teardown Report DescriptionLevel 2 Chipography Reports identify primary ICs, provide die-size parameters, and include selected die photos and information on major sub-assemblies such as camera and display module, but also include price estimates for the ICs and total overall component counts. Product Teardown Report Content
Chipography® Report Contents:
* Product Details * Major IC Bill of Materials * Major Components * Main Board photos * Main Board IC Identification * Selected Die Photos * Selected Display Modules and Board Photos
Product Teardown Report Value
View us as a wide-angle lens on the personal electronics landscape. We don't replace your expertise and insight, but rather amplify your capabilities and knowledge. Quantitative and qualitative information resources let you answer business-critical questions:
* What enabling electronics technologies are being developed and how will they affect end-products? * How are my competitors designing with new technologies? * How does my company compare in competitive benchmarking? * What technology opportunities are implied from trends in product implementation? * How will the product features that users want affect our design and technology decisions?
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