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Product DescriptionReleased in mid-February 2011 by Samsung for the Chinese market, the GT-E3210 is a low-end bar style 3G phone. Operating on Quad-band GSM/EDGE and W-CDMA/HSDPA 900/2100 MHz networks, the GT-E3210 also supports Bluetooth 2.1 with A2DP and Stereo FM Radio with recording capability. The GT-E3210 sports a 2.0” TFT-LCD display (262,144 colors; 128 x 160 pixels) along with a VGA camera for image and video capture. Powered by a 3.7 V / 800 mAh Li-ion battery, the GT-E3210 delivers a reported talk time of 3.5 hours and 8.5 hours for 3G and 2G respectively, while the standby times are rated at 330 hours for 3G and 550 hours for 2G. Navigation is made possible using the alphanumeric keypad with center key. 36 MB of user memory, MicroSD card slot (up to 8 GB), Micro USB v2.0, 3.5 mm headset jack, voice memo, and a variety of supported audio and video formats round out the GT-E3210’s feature set.
Product Teardown Report DescriptionLevel 3 Chipography Reports identify primary ICs, provide die-size parameters, and include selected die photos and information on major sub-assemblies such as camera and display module, but also include a full bill-of-materials for electronic components and also include price estimates for the ICs and total overall component counts. Product Teardown Report Content
Chipography® Report Contents:
* Product Details * Major IC Bill of Materials * Major Components * Main Board photos * Main Board IC Identification * Selected Die Photos * Selected Display Modules and Board Photos
Product Teardown Report Value
View us as a wide-angle lens on the personal electronics landscape. We don't replace your expertise and insight, but rather amplify your capabilities and knowledge. Quantitative and qualitative information resources let you answer business-critical questions:
* What enabling electronics technologies are being developed and how will they affect end-products? * How are my competitors designing with new technologies? * How does my company compare in competitive benchmarking? * What technology opportunities are implied from trends in product implementation? * How will the product features that users want affect our design and technology decisions?
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